EA just released their Concept to Completion: Madden 18 Longshot behind the scenes piece, and we’re pretty thrilled to see our Faceware gear on these talented athletes and actors. Our longtime relationship with sports games has resulted in some spectacular releases, of which Madden 18 Longshot story is no exception! Here’s an excerpt of the piece – be sure to click through to read the full story HERE.
Madden 18 will have an immersive new story mode called Longshot, joining FIFA’s The Journey as single-player, cinematic experiences in EA SPORTS games.
We sit down with Longshot Mode creative director Mike Young and Producer Robin Cowie to get a behind-the-scenes look at how the mode came to life.
How long ago did the team start working on Longshot?
MIKE: Longshot as a concept is four years in the making. I worked with NFL Films to make a short concept video following a quarterback from the regional combine to draft day. This was before FIFA had its success with The Journey. I think the Madden leadership group saw potential when we delivered our opening playable cinematic in Madden 15.
What were some of the areas of focus for a producer on Longshot? How did you prioritize your time?
ROBIN: My primary job was removing blocks to enable the best possible creative experience. The guide for Longshot was to always tell the most cinematic story possible. We wanted to come as close as we could to a playable movie.
You produced The Blair Witch Project. How did producing Longshot compare to a movie?
ROBIN: There were many similarities—we worked with terrifically talented actors, like Mahershala Ali, and Mike was very prepared as a director. The biggest difference for me is the amount of creative control you have during the animation and digital camera parts of production. For most of a film, what is in front of camera accounts for 80 – 90% of the finished content. Only 20 – 30% have digital effects or digital manipulation. Creatively it gives you great freedom but it is a bit of a producing headache.